And that’s OK-real people do that, don’t they? They’re almost aspects in themselves-invokable and compellable with a fate point. Of course you’ll look for ways to use your character’s highly rated approaches-that Flashy +3 or Forceful +2, over your Sneaky +0. Īpproaches, while they don’t say much about how good you are with a longbow or how much you know about the lore of faerie, pretty obviously tell you something about your character’s personality. If you’re a hacker, you’re a hacker you won’t find out who the better hacker is by looking at the character sheet. All this adds up to FAE having a tighter focus on aspects than Core tends to have.Īnother consequence of aspect + setting-driven competence in FAE is that gradations of competence aren’t important. You probably need a Force-related aspect to be a Jedi in a Star Wars game, for example, because not all the characters in Star Wars have access to using the Force. If you have a capability outside the norm for your setting, take an aspect to reflect it. This means you need to make sure everyone is on the same page regarding these assumptions, especially if some players are less familiar with the setting. You don’t need an aspect to justify it, it’s just part of the setting. Characters in a Star Wars campaign can drive speeders and operate computers and shoot blasters. They don’t tell you anything all that unusual about your character in terms of your competence – your capabilities tend to be assumed based on genre and setting conventions. The standard approaches in FAE (Forceful, Quick, Careful, Clever, Sneaky, and Flashy) are things everyone can do. The major difference is that skills describe what problems you can solve, while approaches describe how you solve problems. This might seem like arbitrary jargon, but it’s not-it points to a very real difference in what they represent. Why is that? Yes, stunt templates and single stress track, but really it comes down to the difference between FAE’s approaches and Core’s skills.
It even still has both lead cables, so we’re in business.īut FAE does behave a bit differently than Core as expressed in the game’s example settings. FAE is what happens when you open the big Core toolbox and pull together the socket wrench set, the allen keys, and the WD-40, and toss in an old voltmeter you found in the back closet. It’s a build of Core, as Fred Hicks says, and I agree with him. I don’t really think of FAE as a separate entity from Core. There are a lot of people out there better equipped than I am to do this kind of analysis. I figured I’d chime in on the discussion, because I’m discovering that I have some opinions about it.Īlso, this is just one guy’s opinion. I’ll call them Core and FAE in this post, because it’s Sunday and I am lazy.
I’ve been seeing some discussion, off and on, about Fate Core System and Fate Accelerated Edition. Stick to your best known or most recent ones, and let the links you provide (as described above) do the rest of the work.Ĭomments that don’t follow these guidelines will be removed.
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